More 15mm Frostgrave Scenery

I have finished off a few additional bits of scenery for my Frostgrave set-up. The main piece is a larger bridge, and there are some more rubble piles, columns and stone walkways/jetties too. I added a pit as well, as it’s one of the extra scenery pieces you can use with the Ulterior Motives cards.

The bridge was designed by my wife, who’s taken an interest in Frostgrave and played in the first game (2 crossbowmen on the roof, I ask you…!). I did the construction under close supervision, and added optional leg extensions to allow the bridge to also span taller gaps. It was mostly made from styrofoam, but has an arched cobbled roadway using a sheet of Slaters plasticard.

A couple of drinking fountains:

There are some more bits and pieces I want to do, and I’m still finding it fun so they should happen soon!

15mm Frostgrave – First Game

After all that scenery making it seemed logical to give 15mm Frostgrave a go. So, we played a 3 player game on a 3’x3′ table, using the basic treasure-grab scenario. We had a Chronomancer, an Illusionist and a Thaumaturge, each with a reasonably typical starting warband.

There were a good variety of figures in use, including lots of adventurers/characters, but also some Orcs and even the odd Lizardman as thugs and thieves.

The table was put together fairly randomly, but with plenty of raised areas, especially towards the middle to create an interesting setting to game over. We placed 2 treasure as centrally as possible, the players then placed more 2 each, and off we went!

We were using a few light house rules, designed to encourage a broad use of spells, keep the focus on treasure and the mission, and provide a greater likelihood of random monsters appearing. Apart from the last, which still only generated a single bear, they seemed to work well and everyone was prioritising their spells and movement over just lots of shooting and fighting (although there was a fair bit of that too!)

Crossbows on the roof – nasty!

Anti-crossbowman fog spell:

Cat and mouse in the old courtyard:

Creeping up to the treasure:

The surprise bear was dealt with very efficiently:

General action shots:

The Chronomancer tries a last spell before legging it:

The game took a good while to get through, but everyone needed time to learn the rules and get used to things. I think there were more than 15 different spells cast in all, which provided a lot of variety to the action. Playing against two opponents was a lot of fun and made things very unpredictable.

For me the most dramatic moment was when the Chronomancer’s apprentice managed to cast Scatter Shot, with my wizard and half my warband in range. Only a few cuts and scratches were suffered, but it was pretty worrying at the time! My archer was able to remove the risk of it happening again with a well-placed arrow.

At the end, honours were pretty even in terms of treasure and experience points. We’ll certainly be playing again with these warbands and we have a bit of gold to spend in the meantime!

15mm Frostgrave Scenery

So, after a year or so of being convinced that making a my own 28mm Frostgrave scenery was just too daunting (and a future storage challenge too far), I’ve gone ahead and done it in 15mm instead!

In the end this made a lot of sense. I’ve already got a pretty good 15mm fantasy collection, both for conventional wargaming and for my dungeon game. This includes characters, monsters and some minor scenery pieces. Now, after a January styrofoam, cork and card blizzard I have produced a 3×3 ft ruined playground for wizards and their warbands to explore and fight over.

It was a lot more fun to do than I expected and I’m happy with the outcome so far. There are some more pieces to do, and most importantly there are new base boards to make. The ones in these pictures are my old winter boards and I’ll be going for something with cobbles in the future. Hopefully February will see all this finished.

I’ve had a solo test game and the 15mm figures certainly help make the whole set-up seem grander and more imposing than I would have been able to achieve in 28mm. Modelling buildings and ruins in this scale is also a lot more forgiving. I’m a basic level modeller and happy to try for a consistent look rather than finely miniaturised architecture.

Some of this scenery can also be used with my dungeon game, and for future plans for a Dark Ages/Middle Earth hybrid skirmish setting – ruins of Rome, Arnor, etc.

I’ll post more pics as I finish new bits, and hopefully some in-game shots soon.

 

 

Ice Demons – Cos ‘Tis the Season

I’ve had these Demonworld figures for a few years, having bought them on ebay when the range was out of production. Although I prep’d and based them at the time, I’ve only just now painted them. They didn’t take very long, so as always it’s a mystery why I kept putting them off!

I decided that they’d look best in icy colours, and I’ve dry-brushed the bases with white over the top of my usual green/brown.

They’ll be used in my 15mm Dungeon game as big demons, and potentially in 25/28mm Frostgrave as man-sized demons.

 

A Few More Fantasy Additions

A few 15mm fantasy figures received some paint recently. These will see action in my Dungeon Game, as well as for Dragon Rampant and bigger fantasy battle games.

Below, Reaper Bones beast hound, Demonword beholder and demon wizard.

The other 4 figures are conversions I did a few years ago (about 50 more to paint, including mounted versions). They’re Museum Miniatures medievals to which I’ve added greenstuff cloaks with fur mantles, some weapon upgrades, and of course horns on their helms. They are inspired by GW’s take on Chaos Warriors/Knights and I wanted some for my 15mm Chaos/evil army. Now I’ve settled on a simple paint scheme, I’ll hopefully be able to get the rest done at some point.

Chaos on Chaos action:

Satanic beasty Sorceror. He’s going to get a partial re-paint as his skin looks like he’s some sort of water-based guy, and it’s a bit of a clash with the lava!

Lots more to do, but I’m enjoying picking away at them slowly.

Bear Clan!

A couple of months ago I painted some 15mm fantasy figures for use with Dragon Rampant and my dungeon adventure game. Before I went back to the 6mm SYW project I did paint a force of Bear Clan/Cultists but have taken forever to get the bases done.

Now they’re finally finished, here are some pics:

 

Leader, champions and shamen:

Shapeshifters (Copplestone):

Crazy bear:

The men are mostly Splintered Light, with a few Copplestone and a Demonworld leader. The bears are from a variety of companies too, in small, medium and bloomin’ big sizes. I’ve kept to a very simple pallet and, with most figures having some bearskin on them, that’s provided the overriding look.

I have another batch of about 20 to finish, which will allow me to field more options for a Dragon Rampant force. When I’m fed up with painting 6mm I’ll switch back to these and get the rest finished off.

Getting a Few Bits Done

A shortage of posts doesn’t mean I’ve been totally idle – I just haven’t finished much recently so have held off taking pics.

I have made short work of a recent order to Fantasy Arte in Germany though. They sent me some very nice pieces I can use in my 15mm dungeon game, and being intended for 28mm they’re nicely oversized and look impressive in my setting.

So, a portal arch, a couple of skull-clad pillars, some braziers/fire bowls (I’ve only painted 2 of one type so far, and they’ll be placed on stone plinths soon) and a free sample figure base that fits in perfectly and will be used in the game as a certain type of marker.

It’s all very high quality stuff (resin except for the plastic braziers) and a pleasure to paint.

I’ve also ordered a few Reaper Bones figures which will serve as (very) big monsters in my game. More on those when I get a couple painted.

Also, taking just a few minutes from start to finish, I assembled and painted the Warbases water cart, which is a very nice model and will get used in Sharp Practice and other 28mm games. I’ve got a couple more of their MDF carts to do and will get onto them soon.

Apart from these few bits, I’ve painted most of a new force/faction for Dragon Rampant and made more progress on the 6mm SYW Austrians that had been stalled for a while. As soon as the bases are painted I’ll get all of this lot posted here too.

Dungeon Gaming in 15mm

Over the last few weeks I’ve been working on something that I’ve fancied doing for a number of years – creating a dungeon exploring game for 15mm fantasy miniatures.

I made some initial notes over Easter and got stuck in during April and May, although the Ayton painting deadline did have to take priority. Lots of discussions with a friend, who shares the same nostalgia for D&D and likes games like this, led to some early rules playtesting and the making of trial floortiles. Last weekend it all came together and we managed some 3 player games for the first time, and actually had a good time!

Which door next?

After trying card and high density blue styrofoam, in the end I took advice and went for 4mm cork tiles for the rooms and corridors. It takes paint well, doesn’t warp (if you paint the other side too), cuts easily, has a nice texture for representing stone, and is very cheap. The whole set I made (2 dozen rooms and a dozen pieces of corridor), using about 8 square feet of the stuff, cost less than £10.

Doors are deliberately oversized (bigger monsters don’t want to get stuck do they?); 28mm scale from Warbases. Pillars are cotton reels donated by Goat Major, other dungeon scenery is mostly scratchbuilt. The game is still developing, but the core is there already. I want to add things like sewers, fire pits and other stuff, and these will all be made to fit in with the basic kit.

Going to see the Boss:

Figures are from a mix of ranges, with Demonworld furnishing the majority. Characters get nice floortile-matching bases, while the monsters and other enemies are largely borrowed from other parts of the collection and are based for the outdoors – which actually helps to spot who’s who!

As with all things like this, the game started out pretty simple, but has grown in detail – though hopefully not in complexity. The core things the group and I wanted were; levelling-up between games, finding treasure/magic items, end-game Boss encounters, and generally not having it too easy. I.e. a challenging game with rewards. Level 1 characters are weak, as they should be, and completing the first game is a mission in survival more than anything. From there, capabilities increase and more skills, spells and abilities can be obtained to give the party (made up of 4 characters, which come from the usual stereotypes) scope to tackle increasingly tougher dungeons.

“No, don’t open two doors at once!… Oh dammit!”

Every game starts with the descent to a new dungeon level, with things kicking off when the first door is opened. Sensible precautions – Fighter at the front, Magic User in the middle:

Our first session was fun, but we took our time getting through 2 complete games due to some bad dice-induced protracted combats and lots of wandering monsters. Next time, though, we’ll be 3rd level and those Orcs and Gobins better watch out!

More Rampant Dragons

.. now there’s an idea. I need to get a dragon on the table for a game – nothing like a dragon to get things looking like a true fantasy scrap!

Anyway, this week I squeezed in a quick game using one of the scenarios in the rulebook – Scenario C – Death Chase. This involves one side running the gauntlet down the length of the table while the other converges from the flanks to stop them. I set it up as a Kislev force on the run and Beastmen doing the ambushing, on a 4′ x 3′ table with plenty of undulations and trees. I also selected Quests for both forces, going with the ones that seemed most plausible for each side.

It was a very interesting game, swinging nicely one way and then the other as activations succeeded or failed. I initially thought the trap was closing quickly enough to catch all the Kislev units before they got too far onto the table, but by the mid-game they’d made surprisingly good progress (albeit by sacrificing their slower moving infantry!)

Overview pic of the early stages, with the Kislev light riders making a run for it while the Beastmen converge:

A flurry of combats, made interesting by plenty of units being subject to the Wild Charge rule, resulted in an exciting finale which saw only one Kislev cavalry unit escape while the rest were destroyed. Things were evened up a little with good Kislev results with their Quests, but overall it was a 9-6 victory for the minions of Chaos. The rules seem to produce fun games where there’s always a twist in the tail. A battered unit, for example, always has the potential to implode right at the end as it tries to rally, potentially affecting the result.

Centigors aiming to get ahead and cut off the enemy horsemen:

Just when you think you’re the toughest fangy, clawy monsters around, someone bigger and nastier turns up:

I’m enjoying Dragon Rampant a lot, and will aim to play a few more games in the next week or two. Got to dig out a dragon though.. 🙂

Dragon Rampant Games

Following my last post, where I picked out a pair of 24 point forces for a trial game of Dragon Rampant, I’ve expanded things a bit and am now in the midst of a ’round robin’ type league of battles with 6 fantasy forces. Well, these things get the better of us don’t they?

To the Dwarves and Beastmen I have added further adversaries in the form of contingents based on GW’s Bretonnians, Orcs, Empire and Kislev. I have played 5 games so far and hope to try each army against each of the others. For now the Orcs, with their relatively large force of 7 units, top the table with 2 wins from 2. At the bottom are the Kislevites with 0 from 0.

Perhaps especially when playing solo, a lot comes down to luck of the dice, and I am not expecting (or would even want) to identify some sort of winning formula for the best force structure. For example – every time you think that missile troops are the answer, as they see off another attack before it hits home, they fail an activation and are chopped to bits. I really like the unpredictable nature of the game, there’s lots of dice rolling and even after a one-sided result you can just re-set the table and have another go – knowing that two games can never be remotely the same.

It’s fun just learning the rules, and trying to spot the nuances of how to play well with each troop type. I haven’t got there yet, that’s for sure, but am having plenty of fun. I’ve been moving the terrain around a bit after each game, but it’s basically 3’x3′ of undulating ground, with some trees, rocks and a lonely cottage to fight around.

A typical battlefield:

Bretonnians about to charge into battle (repeatedly, as they should):

 

The Kislev leader, on his battle bear. Note to self, don’t put the leader in a unit of light horse (‘Light Riders’ in the game). Fail an Evade roll and his head is likely to be chopped off by angry pursuers.

Kislev troops with handguns:

.. and a very useful furry friend:

Somehow the Bretonnian Lord survived this one:

When I have played a few more games I’ll be adding in Quests and some of the magic and special rules. The only issue with this is that inevitably the costs for ‘upgrades’ will result in smaller forces, with some retinues struggling to keep to the minimum of 4 units!