Rorke’s Drift Refight

This weekend half a dozen LAW members were royally hosted by Gary in darkest East Anglia, who presented us with a tremendous 28mm Rorke’s Drift game. Aside from some additional Zulus painted up and brought by Jeremy, Gary provided all the figures and terrain, as well as an excellently run scenario using the Black Powder 2 rules. The table was 10 x 6 feet and looked superb.

The starting set-up:

Four of us played the British, and I drew Lt Chard. We looked at the lengthy perimeter and the few redcoats, and weren’t sure we could hold. The scenario had plenty of characterisation and some excellent special rules that were designed to follow some of the key events of the film, rather than just the historical battle itself. This made it a very engaging experience, and excerpts from the movie soundtrack provided some extra atmosphere too. Gary has walked the battlefield, and is very knowledgeable about the Zulu Wars, so there was no shortage of genuine background and information either.

The game seemed well balanced, and although the British certainly had the advantage in shooting and in the first round of melees, the Zulus had the opportunity in the wargame to hit us from several sides at once, which they didn’t really do in the actual battle.

Every newly arriving unit, and every charge, was a tense affair. In the end we just held on, despite losing the same number of men as they actually did on the day (17), with some desperate fighting and lots of heroic defending. We managed to defeat just enough of the Zulu force to send them packing and everyone agreed it was a brilliant day’s gaming. Thanks to Gary for everything, and it was great to see the guys and share a meal and some beers afterwards.

Hopefully the pictures give a decent impression of how intimidating 600+ Zulus look!

Sharp Practice Game – Destination Bakhala

This weekend 4 fellow-members of the LAW forum came for a big game of Sharp Practice, set within my early 19th century fictitious colonial background.

The plot was that a sepoy mutiny, aided by the notorious corsair El Kebab, had occurred at the Fleurian trading colony at Bakhala. Naturally the Fleurians wanted it back, and roped in their French allies to help. The Medetians turned up too, wanting to deal with El Kebab. Finally, the newly self-proclaimed Maharaja just wanted to see off all-comers and keep hold of his new domain.

LT’s very generous offer of some amazing Indian mutiny buildings provided the inspiration for the table set-up, which saw 3 arrival points for the European forces, and 2 major buildings to be held by the Maharaja and Corsair leader respectively. Naturally there were some slightly conflicting objectives for the players, and some side missions to attempt too – such as finding loot and releasing prisoners. El Kebab needed to escape on his ship, taking whatever ill-gotten gains he could with him.

The forces were:

  • The Maharaja and his mutinous sepoys – played in Hollywood bad guy style by Goat Major

  • The Fleurian expedition under Major Villard, played with impeccable tactical finesse by Jamanicus

  • The French colonial troops under the ultra reactionary Major Chevauchee (accompanied by his mobile guillotine), played by the young Napoleon,  Jeremy

  • The Medetian naval detachment under Commander Nero, played by old sea dog Levied Troop

  • The despicable El Kebab, terror of the high seas, with his vicious crew, played in a scurvy cove style by me

The general scene, as shown in the player’s briefings, was:

Here’s Bakhala itself, with the government building and Governor’s mansion, before all hell broke loose:

As well as the buildings, LT brought some additional jungle bases which fitted in well, and GM’s Frost/Sandgrave ruins and other features really added flavour to the setting. The table was 9 x 4.5 feet, the biggest I’ve ever set up and about the maximum possible for the space available. I managed to finish my jungle bases, as well as some additionally needed terrain boards, just in time. They were long overdue and it’s great to get them done. I also assembled and painted 2 bridges and 3 sampans for the game.

There were a total of about 350 figures in use, although taking early casualties and late arrivals into account, not all were on the table at the same time!

On arrival, the attackers were handed their orders which told them which of the 4 approach routes they’d be taking. The Medetians came by boat via the swamp, the Fleurians came through the hills and the French through the jungle. The Maharaja and El Kebab deployed a third of their forces on watch, and each placed 2 (apparently myopic) sentries further out to give early warning of any approaching enemies.

Everyone gathered their forces, selected some support options, and placed their deployment points. Then the first activation chip was drawn and we were off, with all the usual excitement and consternation of random arrivals and unpredictable events. Nevertheless, everyone formulated a plan and did their best to stick to it, trying to use their command options to the best advantage. The rules always give an excellent game and we used a few house rules to handle the multi-player apect.

The fortunes of the various leaders and their forces went something like this:

The French battled their way forward from the jungle, confronted by increasing numbers of corsairs. The guillotine rumbled into view, causing fear and shock (1 point per group) to all enemies who saw it. Major Chevauchee led from the front, directing his men to crush all opposition and personally fighting in several bloody melees.

His men liberated loot from the Governor’s house (though sensibly refrained from heading upstairs when they spotted the glint of many scimitars – El Kebab’s dreaded Red Blades were lurking in ambush), and then pushed on to be on the verge of crossing the river and cutting the corsair leader off from his ship.

Their actions at Bakhala certainly added lustre to the reputation of the French army.

The Fleurians came from the hills in fine style, Major Villard commanding contingents of line troops, grenadiers, voltigeurs and artillery. Then they bumped into El Kebab’s defences, in particular an ancient artillery piece that did considerable execution.

Steady volleys and steady leadership, despite Villard picking up a wound, finally saw off the enemy and only the arrival of darkness prevented a final assault on the key government building across the river. Fleurie would have to try again to recover it’s colony.

The Medetians – sailors, marines and army regulars under Commander Nero came by boat and were in the thick of it from the start. Erratic oarsmanship resulted in a piecemeal assault, and the mutineers’ cannon balls splashing down among (and sometimes into) the boats didn’t make things any easier.

Numerous landings took place, some only to be met with bayonets and scimitars and cut down or pushed back to the boats. Under a hail of sepoy fire it was to be a hard day for all of Medetia’s brave units.

Despite these challenges, and losses among their officers, they were still battling hard at the end, closing in by boat on El Kebab’s escape route. Most dramatically one group very sneakily managed to gain entrance to the rear of the government building and set it alight from within! Back home for tea and medals then, and to plan another hunt for the slippery corsairs.

The Maharaja, resplendent in his gilded armour and helmet, managed affairs from atop his new ‘palace’. His previous career as a lowly sepoy sergeant had taught him how to lead men, and his little army gave a bloody nose to any who dared challenge his rule.

He even launched a late cavalry charge at the French, which caused a lot of alarm, if not actual results. His prized elephant was kept in reserve as an escape vehicle, but wasn’t required!

Marvellous parade-ground marching by the Maharaja’s newly-loyal sepoys, lovely converted figures by GM:

That man knows how to defend a building!

At the end, he still held his palace, but there was the small matter of it being on fire and his victorious men were soon ordered to the river to get water!

El Kebab’s day had already involved putting out a fire – his mansion had attracted a burning cinder from the nearby fighting and required him to urgently order 2 units to form a bucket detail!

However, with the fire out, his problems were only just beginning. His forces, handy in a fight but no real match for trained regulars, were being hammered from all sides by the French and Fleurians. Despite a brave stand around the gun, and some frenzied charges into the French columns, things were crumbling and only his ferocious reputation kept his men’s morale from collapsing. The loss of several of his key henchmen also contributed to El Kebab’s misfortunes.

By the end, he was forced to charge out of the mansion at the head of his Red Blades to push back the French voltigeurs. Nearly killing Major Chevauchee in the melee, he then wheeled his men left and headed for the bridge and his ship. The night would be spent groping their way in the dark downriver to the sea. It was another close escape!

So, that was how ‘Destination Bakhala’ played out. Everyone got stuck in and saw plenty of action, and everything was done with an excellent spirit and a desire to make it an enjoyable day all-round. Well done guys, and you’re all cordially invited to come back for a follow-on game if you fancy it.

After all, there’s a lot of unfinished business in the jungle and on the high seas…

 

 

 

 

 

 

 

 

 

St. Valentio Skewered by El Kebab!

I’ve been making steady progress with my plans for playing colonial imagi-nation games. These will be set in Medetia’s exotic 19th century colonies, using the Sharp Practice 2 rules.

Although I haven’t finished my jungle bases, or added any buildings yet, I felt that with lots of figures now painted a game could still be possible. So, I decided that the soon-t0-be rebellious sepoys and natives would start out with an away match – and become the fierce corsairs of the notorious El Kebab, terror of the southern sea. The sleepy, and lightly garrisoned, Medetian island outpost of St. Valentio was their target, with its trade goods and wealthy merchants. General vandalism would also be on the cards of course. My good mate Jase was up some corsairing, and duly loaded his vessels with a horde of ne’er do wells and set sail..

El Kebab’s small fleet, led by his own ship, the Scimitar, approached the main harbour out of the dawn shadows and made straight for the jetties. The alarm was sounded by the lookout in the fort, and the Medetians were roused from their slumbers. A party of sailors in the harbour were the first to see action, as the approaching corsairs let loose with grape from their guns.

The damage inflicted on the sailors was returned with interest by artillery and rifle fire from the shore, which swept away the Scimitar’s gun crew. El Kebab, may his name be forever showered with glory, may have cowered in the stern a bit when this happened.

Acting the part of El Kebab in full, Jase had decided to drive his two larger ships right into the harbour to offload their landing parties, while the (somewhat slower and more inconsistent) rowed boats followed behind.

With their mighty leader heroically directing things from aboard his ship, his trusty sub-commander, Munjit Dhal and ex-Sepoy Sergeant Badbhaji, led their men ashore to start the mayhem.

The Medetian garrison, though somewhat scattered and having to rally from various points of the compass, were reacting however. Their commander, Major Nebbiolo, wasn’t on top form – perhaps due to too much vino rosso the night before! His officers and NCOs were showing clearer heads though, and Sergeant Rigato of the Bersaglieri and Brevet-Lieutenant Lambrusco were taking the fight to the raiders. The main square was the scene of some running firefights and vicious melees, and casualties mounted on both sides as the advantage swung to and fro.

After seeing off one enemy group, young Lambrusco, hero of several previous games, somehow survived his own unit being wiped out by a second horde of corsairs. His bravery must surely see his promotion to Lieutenant now.

By now, despite Major Nebbiolo coming down from the fort to take charge, the raiders were getting stuck into the looting and burning. The church turned out to be more stiffly defended than was expected, but the frenzied clergy and their gamekeeper were sent packing with a howling charge.

Finally, El Kebab himself made his presence felt as he ushered ashore his most feared mob – the savage Big Choppers of Kamul ‘the Blade’.

Outside the harbour, the wily Imlik Bling and his sharpshooters kept a returning patrol of Bersaglieri at arm’s length as both sides traded shots from their boats.

Finally, enough was enough for the defenders who were forced to pull back to the fort and leave the corsairs free to ransack several houses, capture some residents for ransom, and retire at their leisure from a successful raid.

After this vicious assault, the Medetians would be keen to exact their revenge against El Kebab, and would be sure to leave no stone unturned in their pursuit of him and his band of cutthroats…

It was a great game, played in an excellent spirit, and it provided a lot of laughs throughout. The rules, as always, generated a lot of challenges for us, and delivered a believable and entertaining narrative. More soon hopefully!

A Few More Colonials

I wanted to finish off the rest of the figures I’d prepared before and since Ayton, and here they are. These will be seeing some action (hopefully soon) in my 1830s Medetian colonial setting, using the Sharp Practice rules.

First, some RSMs kindly donated from Andy’s cavernous spares box. Two will naturally be Big Men (ie. leaders) for Sharp Practice.

The last of the Gripping Beast Arabs:

Artillery crew converted from Gripping Beast Arabs:

Finally, an officer for my Fleurian artillery (Victrix plastic):

Junk!

Granted, not an original post name.

At the AMG weekend a few people brought along things to sell/dispose of and I picked this up from Paul for a few quid. It’ll fit in nicely with my non-specific colonial setting, either as an operational vessel for the locals or just as a nice piece of scenery. I gave it a dust, added the masts, and repainted the black bits. And that’s it, ready to go. 🙂