.. now there’s an idea. I need to get a dragon on the table for a game – nothing like a dragon to get things looking like a true fantasy scrap!
Anyway, this week I squeezed in a quick game using one of the scenarios in the rulebook – Scenario C – Death Chase. This involves one side running the gauntlet down the length of the table while the other converges from the flanks to stop them. I set it up as a Kislev force on the run and Beastmen doing the ambushing, on a 4′ x 3′ table with plenty of undulations and trees. I also selected Quests for both forces, going with the ones that seemed most plausible for each side.
It was a very interesting game, swinging nicely one way and then the other as activations succeeded or failed. I initially thought the trap was closing quickly enough to catch all the Kislev units before they got too far onto the table, but by the mid-game they’d made surprisingly good progress (albeit by sacrificing their slower moving infantry!)
Overview pic of the early stages, with the Kislev light riders making a run for it while the Beastmen converge:
A flurry of combats, made interesting by plenty of units being subject to the Wild Charge rule, resulted in an exciting finale which saw only one Kislev cavalry unit escape while the rest were destroyed. Things were evened up a little with good Kislev results with their Quests, but overall it was a 9-6 victory for the minions of Chaos. The rules seem to produce fun games where there’s always a twist in the tail. A battered unit, for example, always has the potential to implode right at the end as it tries to rally, potentially affecting the result.
Centigors aiming to get ahead and cut off the enemy horsemen:
Just when you think you’re the toughest fangy, clawy monsters around, someone bigger and nastier turns up:
I’m enjoying Dragon Rampant a lot, and will aim to play a few more games in the next week or two. Got to dig out a dragon though.. 🙂