Irregular Cavalry Commander

Although I went to Salute last weekend, and enjoyed it a lot, I haven’t posted about it specifically because other bloggers do it very well and very thoroughly and I don’t really do show reports (and because I only took about 3 pics).

Post-Salute the day improved even further with beers, pub lunch, beers and an excellent curry. A good day all-round. I did buy a very few figures (8 actually) at the show and although it wasn’t originally my intention, I decided to finish one to take to Ayton. This is the commander from the Rif War range by Gringo 40s. I saw it on their website and thought it was ideal as a cavalry leader for the big game at Ayton, and as a Big Man for Sharp Practice in the future.

 

 

Bashi-Bazouks

More delights from the brush of James Roach – a group of Perry Miniatures Bashi Bazouks. Great figures painted superbly.

For me these guys will see service from the 17th to the 19th century, from skirmishes to big battles, and under several sets of rules. I believe it’s called ‘sweating your assets’!

I’m sure it won’t be long before I post some pics of them in action.

 

New Hussars!

I’ve had these for several weeks but, to my shame, have only just finished the bases. They were a commission painted for me around Christmas time by the very talented Dave Jarvis who has contributed to some very highly regarded collections, most notably John Ray’s gorgeous 18th century armies.

 

The figures are Minden Miniatures Austrian Hussars, and they’ve been painted to represent the Hesse Kassel Hussars in the Seven Years War. I wanted a colourful unit that represented the best of this dashing troop type, and let’s face it – I wouldn’t have fancied painting them myself! I will use them for my imagi-nations of course, and they’ll see service in big games as well as Sharp Practice skirmishes (hence the basing style), and in both the 18th and 19th centuries.

 

 

 

As you can imagine, I’m delighted with them and they’ll add a real touch of class to my growing forces. The detail work is amazing and the horses are done in the time-honoured paint/wash on, wipe off style. The trumpeter’s grey is particularly stunning, with the dapple painstakingly rendered.

 

Dave is, quite rightly, kept very busy by his regular clients, but hopefully there will be a slot for some painting for me sometime during 2015. I know what I’ll be sending to him as I already have the figures here ready!

100th Post! A Belated Account of Ayton 2014

I’m quite pleased to have made it to a hundred posts. You’re never sure with this sort of thing if you’ll keep it going or if it will just fizzle out. Anyway, it’s been fun so far so I’ll see if I can get to 200.

I didn’t have much new to post about but then, with Ayton 2015 fast approaching, I realised that I never did share my account of the Ayton 2014 campaign, other than with Henry Hyde. So, here is the official Medetian history, not too biased I hope, but naturally concentrating on my perspective of the pre-weekend planning and the on-table events themselves..

 

Ayton 2014 – Grenouisse Ascendant (but not for long..)
 
The Medetian Experience
 
The Plan

General Barolo, on finding himself appointed to the role of the Duke’s Chief of Staff, set about making the best of this dubious honour. Reining in some of the more impetuous allied commanders (Borscht and Darien
particularly) was the first priority so that a discussion could take place
about plans and timings. A conference was duly called and hosted by General Hauptzeige in the Governor’s Palace in Castell Sebastian. Numerous ideas were put forth, although geography, initial deployments and limited campaign time clearly suggested a two-pronged invasion, from the east by land, and from the west by sea.

With the Duke absent, the fact that the conference generated a reasonably
coherent plan, with everyone more or less in agreement, was a welcome surprise. That the various contingents’ own intentions (some of which were already being implemented!) were largely incorporated in the combined plan was no doubt the reason for such co-operation.

In short, the aggressive Borschtians, already occupying the
island off the Duchy’s southern coast, were to invade Granprix from west of the capital and its river lines. The Prunkland bridging column, kindly loaned by Hauptzeige, would go with them to assist in their advance east, and the doughty Wheyeydians would take ship to land in their support. Subject to what opposition they encountered, they would attempt to approach Pescadrix from the west and hopefully draw off a proportion of the defenders’ strength.

The eastern pincer would be a larger affair, with the main army departing Kap Ludwig and marching straight for Pescadrix, intending to smash through any opposition it encountered. The Medetians would lead on the
coast road, with light troops covering the hilly right flank where enemy advanced forces might be lurking. The rest of the main army would follow closely, consisting of the infantry and light troops of Darien, and the army of Prunkland, who would be last to depart. The Granprixian forces under the Duke would land by sea further along the coast and thereby link up with the main army, creating a combined (and hopefully unstoppable) force of over 2,000 figures.

The Darien cavalry, a mighty host in itself, would leave early and make its way north west through the hills and forests, aiming to cut the road north of Pescadrix and sever the enemy’s communications with Grenouisse. This force would then move south to close the net around the capital and hopefully re-join the main army for a final show-down close to the city. This part of the plan was altered mid-campaign as the cavalry column
would not have arrived in time, so instead the Darienite cavalry marched to the right of the main army and was close enough to be able to make a crucial contribution to both battles.

Substantial naval forces would carry out a number of operations, including escorting the Borschtians, Wheyeydians and Granprixians to their landing sites, scouting the enemy coast for activity and defences, covering the main army’s left flank from enemy naval intervention, and keeping an eye on things back at Castell Sebastian in case a coup de main was attempted by anyone (‘friend’ or foe). The weather was, as always, unpredictable but in the main these activities were carried out without too much mis-hap. Naval clashes took place, and a major battle is understood to have taken place late in the campaign, of which reports have not yet been received.

Many plots, intrigues and subterfuges were also planned during this period, and some were even implemented; a most interesting time it certainly was! General E Pickled, apparently dithering to and fro on the coast road, was shot and wounded in the arm despite his cavalry escort, leading to suggestions that his own side might have been responsible. The true motives of the Darienites and their Inquisition were suspected by many among the Duke’s allies, and efforts were made to observe their actions and restrict their access to the Kap once the army had departed. Prunkland in particular was sensitive to the risk of a coup in Castell Sebastian when the campaign was occupying our attention, and contingencies were put in place to defend against dastardly actions from disappearing cavalry columns, disguised infantry, mischievous feathered natives and sneaky naval forces.

Map of the
Granprixian Invasion Plan
(click to enlarge)
Key:

Purple – Main Army; Medetia, Prunkland and Darien main force
Green – Darien Cavalry (although in the end they didn’t travel this far to the north)
Grey –  Duke Zigor and his Granprixians
Red – Borscht
Orange – Wheyedia

The Campaign Itself

Somewhat amazingly, due to a combination of a reasonably straight forward plan, some curious enemy dispositions, a bit of luck, and a tremendous fighting spirit, the invasion proceeded very nearly as intended.

The enemy were unable to strongly oppose the main army and fell back before it, abandoning prepared positions without a fight. The army marched forward cautiously but in good spirits, eager to get at the enemy.
Granprixian guerilleros were encountered, providing intelligence, confirming that the enemy were out of position guarding against non-existent threats to the north west, and offering assistance in the coming fight. Both were welcome. Some naval skirmishes took place off the coast but, coming as they did after the key landings, without serious impact on the land campaign.
Finally, after a sedate march through the gentle Granprixian littoral, we found an enemy army that was ready to give battle.

First Battle

The enemy (the armies of Gateway and Altefritzenberg) took up a strong position anchored on the coast and village to their right (Gateway), with wooded hills and earthwork fortifications to their left (Altefritzenberg),
and with their combined cavalry in the plain between. Granprixian forces were assigned the extreme left of our attacking army, aiming to capture the village and had assault troops, led by their Grenadiers, literally advancing along the beach. The forces of Darien, Prunkland and Medetia occupied the centre and right of the army, with their units intermingled to give best advantage. A very strong cavalry force (largely from Darien) deployed to the right of the Granprixians, opposite the enemy cavalry. A mighty combined battery dominated the centre, and both close order and light infantry faced the hills and woods ready to advance and throw the enemy from them.

In short, the battle for the village was one of tough fighting and attrition, decided only when the enemy army retreated. Some local guerilleros also swept in by boat behind the Gateway line, intent on causing mischief and
confusion. Meanwhile the grand battery pulverised the enemy positions, and some of their cavalry, forcing the Altefritzenbergers to make the decision between being destroyed in place or advancing to their doom. They bravely chose the latter and, by coming to grips with our infantry down the slopes, actually protected themselves from much of the artillery’s fire. The skirmishes among the woods and ponds were prolonged, but a strong column of Medetian battalions, led by the Bravence Regiment, was pushing forward inexorably on the extreme right flank and when the enemy facing them finally broke, the end was in sight.

News of our large flanking movement to the north made by the rest of our
cavalry (some 130 figures) also hastened the enemy’s decision to give up the fight and save themselves for another day.

The true glory, however, was won on the plain where massed cavalry fought out a tremendous battle of charge and counter-charge. Splendid and in significant numbers though they were, the Gateway regiments, supported by those of Altefritzenberg, were no match for the seemingly endless hordes from Darien. Light cavalry soaked up the charge of the first Gateway wave, and the Darien Cuirassiers’ counter-attack was devastating. Three regiments fell to them in one turn, and in the confusion the legendary General E Pickled was cut down and ridden over while his cavalry fled. Rumours of his death were exaggerated and he has since retired to his estates. His cavalry Brigadier was captured in the same melee.

Although further Gateway battalions and batteries deployed to cover their cavalry’s rout, they could only serve as a rearguard while the rest of their battered army left the field to our victorious troops. Casualties had been mercifully light, and we needed only a day to re-group and resume our
march west to liberate Pescadrix.

Second Battle

After a day’s rest a short march took us to within sight of the ramparts of Pescadrix, our final objective. The army pivoted on its left flank, which hugged the coast, and swung around to the north of the city, penning the enemy back against it. Our naval scouts informed us that our Borschtian and Wheyeydian allies had fought an indecisive battle to the west two days before and had re-embarked on their ships to land again between the
enemy and the city. General Barolo sent them a message urging them to send a force to approach the city from the west and capture the main bridge over the river.

The enemy again entrenched and made use of what buildings they could in their defences. The Gateway forces deployed in front of the city while to their right were the Altefritzenbergers behind what earthworks they had prepared in time. The enemy right flank hinged on the customs house, which they’d fortified, and bent back to end literally in the surf. A buzz went through our army when it was revealed that the dastardly King Raoul himself was commanding the Grenouissian troops on that flank.

Fittingly, it was the army of Darien, whose priests had recently ex-communicated the King for his un-Christian ways (and, perhaps, for not granting Darien some Granprixian land in exchange for turning a blind eye) who opposed the Grenouissians. Once again massed cavalry would thunder across the plains.

In the centre, to Darien’s right, were the Prunklanders, ready to descend from the hills and capture the customs house in conjunction with their Darien allies. The right flank of our army was held by the forces of Medetia, with infantry and cavalry (including some regiments borrowed from the rest of the army) facing off against their counter-parts from the Gateway Alliance. The forces of Granprix itself had marched on a wider arc to the north and were due to come down the main road later in support of the Medetians.

Our battle plan was to pin the enemy in front of the city while rolling him up from his right flank, along the coast. Again, despite suffering setbacks and significant casualties, this plan was successfully executed, culminating in the capture of the despised King by Darien’s cavalry as his right flank collapsed.

Again a grand battery from Prunkland and Medetia covered the centre, smashing enemy units at will once it had won the fierce counter-battery duel with which the battle commenced. While the Darien troops swept across the plain, driving back the Grensouisse cavalry and assaulting the customs house, Prunkland supported them and held the centre. The Medetians engaged their Gateway foes and, while the light infantry fought each other to a standstill, the cavalry (led by Prunkland’s finest Cuirassiers) repeated the trouncing of the Gateway mounted arm that they suffered in the first battle. Three fine units were routed and a beautiful standard was captured. With things looking bleak for Gateway, their artillery, supported by the numerous heavy guns on the walls behind them, prevented a general collapse and took a heavy toll on our forces. The Medetian Weissach Grenz, El Z’Teeth Lancers and Rutowski Dragoons were each destroyed trying to come to grips with the Gateway batteries, sacrificing themselves to save the rest of the army from the murderous close range fire.

A cavalry thrust from the Wheyeydians on the other side of the river almost made it to the bridge, but a sudden sighting of Hunmanby’s landing on their southern flank drew them off before they could imperil the Gateway left flank and threaten the city. In their place came Granprixian fanatics and more guerilleros, braving artillery fire from the walls as they swept downstream in their boats. Despite losses they captured the bridge and landed beneath the walls themselves, opening fire on enemy troops there.

Final charges and last stands on all parts of the western battlefield saw dramatic and heroic actions on both sides, but when news of the King’s capture spread the heart went out of the enemy and the fighting began to
die down. Gateway and Medetia commanders signalled a tacit ceasefire and the brave defenders began to withdraw into the city, where their fate would no doubt be decided by diplomats eager to extract what advantages they could in the peace negotiations.

The word is that Raoul might be ransomed, but what was not in doubt was that Granprix, and in particular its finest jewel Pescadrix, would be returned to Duke Zigor. The army was victorious and, despite the sadness of its losses, the celebrations would reverberate for days!
So ends the account by General Barolo of the liberation of Granprix, this year of Our Lord, 1748.

Gaming Weekend Day 2 – A Granprixian Skirmish

Once we had breakfasted and returned to the land of the living, we set off in convoy (herding Iain between 2 cars to ensure he found the place) for Simon’s house near Lincoln. We were greeted by very nicely pre-prepared terrain, including excellent new home-made rivers, on Simon’s extended 8’x6′ table.

A very interesting (and entertaining, as it turned out) scenario had been prepared for us. We were to play out some post-Ayton 2014 action, with Gateway (Iain) and Altfritzenberg (Andy) forces making for their transport ships along the Granprixian coast following their defeat at the big battle outside the capital Pescadrix. My Medetians were trying to cut them off, while a small number of Simon’s Prunklanders were already in place as a (sleepy) garrison on the island in the river that the fugitives needed to cross.

We all got to bring our own figures to use, and it was good to see the various imagi-nations contingents together again. The 4 of us had fought opposite each other in 2 battles at Ayton with the big version of these forces so it was an opportunity for a re-match, and there was plenty to enjoy!

The table before the mayhem ensued:

 

There were lots of surprises in the scenario, and as usual the Sharp Practice rules threw up plenty of entertainment. Although new to the rules, Andy and Iain got on with them very well. We played a lot of turns, had a lot of laughs and banter, and got a result before it was time to go home.

I won’t try to narrate the battle and all of its twists and turns, but I’ve captioned the pictures I managed to take. Hopefully they do the game justice, because it was great to play in as well as being a visual treat..

Deploying off a blind, Iain’s Gateway dragoons made it to the bridge quickly. They just missed catching the sentry but had time to dismount and push the unattended cannon into the river. This was to be their high point in the game, and after this most of their actions should have been accompanied by circus clown music!

Alerted by the sentry just in time, the Prunkland Grenzers dashed out of the main house on the island, to take up a defensive position in the adjacent garden:

Troops were arriving on both sides of the river, racing in parallel towards the bridges. The Medetian Jager led the way, buying time for the rocket battery to set up on a handy hilltop with a very good view of everything:

Andy’s Altfritzenbergers decided to get across the river early, which involved coming at the Medetians head-on. Some very accurate (ie. lucky) fire made this a real challenge, however:

Up ahead, the bulk of my Medetians had made fast progress and were able to take the dastardly natives and corsairs (who had infiltrated deep onto the table from the start) by surprise:

Andy’s natives charged over the bridge but were seen off by the tough Grenzers. Their officer was badly wounded in the melee but his popularity meant that he was rescued and helped to safety:

As always, the first rocket wasn’t a great shot, landing behind the battery(!). The safest place to be is generally the target zone, as everybody knows:

After a volley or two it’s always best to follow up with the bayonet, and these Medetians did just that, dealing decisively with the corsairs and seeing them routed off the table:

Iain’s Gateway mob stormed over the bridge, or at least they would have if in front of them his dragoons hadn’t decided to dismount, mount, not move, and dismount again in successive turns. Answers on a postcard if anyone has a clue as to what was going on:

Hey, the rockets were getting more accurate. I’d like to reassure people that no enemy were killed by a rocket during the making of this game (sadly, one Medetian was however), although they did cause a fair bit of panic a couple of times when they zigzagged through a unit!

Late on my elite grenadiers finally arrived by boat and soon attracted enemy fire from a variety of sources, as well as a pretty determined cavalry charge by Andy’s lancers. Tough as nails, the grenadiers saw them off though:

The latest attempt to chase off the Grenzers saw a repeat of the charge of the natives – Iain’s commander was laid low and his men routed. Unfortunately, this chap was less than popular with his men and they were careful to leave him behind when they fled! The Prunklanders reloaded and left him groaning on the other side of the fence, where they could keep an eye on him:

More surprises arrived; locals with an agenda of their own – but who would they side with?

The Gateway traffic jam finally clears the bridge, allowing my grenadiers to pick off sufficient of Iain’s artillery crew to send the remainder packing. At least Prunkland might get a replacement gun at the end of the game! This was the beginning of the end, and the survivors would have to find another route if they were to reach the safety of their ships.

After having a very torrid time (a rocket came awfully close!), Lt Lamm scampered out of harm’s way and rejoined his men just in time to be captured at the end of the battle. At least he wasn’t shot in the back as he legged it into the woods having crossed the river alone (actually he had company for most of the journey but when he reached the far bank and looked behind him, he realised that another close call from a rocket had been the final straw for some of the Savage Swans and he was suddenly Billy von No Mates with a nasty looking bunch of Medetians coming for him!)

A well-oiled machine by the end of the game. Oh yes.

What a great game. Thanks to Simon for all the prep and hosting, and Andy and Iain for providing such good fodder, er, I mean company.

Roll on the next gaming weekend!

A Bit of Painting

Although posts have been a bit thin on the ground so far in 2015, I have managed to get back to the painting table.

These are the last of a unit of 30 Medetian Grenadiers, that I’ve been converting a few at a time with a partial re-paint over the last few months. I bought them on eBay as French Imperial Guard Chasseurs (which is of course what the figures are – by Victrix) and have modified things like their trousers, epaulettes and drums, plus some equipment and tassels, etc. A fair bit of work in reality, but I was starting with nicely painted figures and it was a lot quicker than doing them myself from scratch.

They will muster as the Ducal Guard Grenadier regiment, differing from my other Grenadier regiment by having white cross belts (well, there was no way I was going to re-paint that lot!)

The worst bit was getting them off their plastic bases, to which they’d been stuck with full-on bonding cement. No breakages, but lots of cutting and cursing! Never again..

The mounted officer is a Perry figure, who’s going to double up as a Big Man in Sharp Practice games and as a Brigadier in big battles like the one coming up in Ayton in May. The nearest drummer is also actually a Perry, as I needed one more figure to bring the unit up to strength.

I’ve also got a number of other items and batches on the go, one being some carbine-armed Sipahis to go with my existing lance-armed unit, as a second rank or as a separate detachment. These are RSM figures, based as light cavalry for use with both my 18th and 19th century Medetian/Fleurian armies. As they’re fairly simple figures and widely spaced on the bases, I’ll be painting them assembled and in situ. It should work – I did the lancers this way and they’re in 3s!

More soon, thanks for popping in.

Dragoons on Parade

It’s taken a few weeks to get around to finishing the basing of the second Fleurian Dragoon regiment (Wurttemberg), but I’ve finally finished. These are Minden Miniatures, painted for me by the very talented James Roach. I do paint most of my own figures but every now and then it’s nice to accelerate the finish rate by having someone else contribute to the collection. I’m hoping to have another arrival by the end of the year too..

I posted about these figures when they arrived last month, here: Link

So now that they’re based up they’ve had their first trot out, and joined their brigade partners (the Rutowski Dragoons) for some gentle evolutions under the watchful eye of their commander, Le Comte de Malbec.

 

 

 

 

 

 

 

Don’t Mess with the Clergy

Following on from the Warlord Games armed priest I painted a while back, I needed to provide him with some additional muscle for a particular game scenario (which I’ll post about next).

This led me to the Perry’s pack of armed monks and priests from their Carlist War range. They’re all really good figures, and I decided to paint up the 3 monks who’re armed with a variety of black powder weapons. These will happily do me for 17th to 19th century games and provide a bit of fun whenever there’s a church to defend or, possibly one day, some zombies to vanquish!

Dragoon Goodness

A pleasant arrival this week – I’ve just received a batch of painted figures from James Roach (Olicanalad to those that know him via his web persona). These are the second regiment of dragoons that James has painted for my 18th century Fleurian army, and I’m very pleased with them.

It’s a 12 figure unit, and I can pair it with another for the big Ayton games where 24s make a lot more sense on a 30ft table.

The flag took a bit of research as neither James nor I could find an illustration to go with the written description; eagle one side, castle the other. In the end James put his artistic talent on the case and came up with a very nice interpretation:

 

The figures are Minden Austrian dragoons, and they’ve been painted as the historical Austrian Wurttemberg regiment, although they’ll mostly do service under a Fleurian name. I chose this unit partly because their red coat/black cuffs match the previous Saxon Graf Rutowski regiment:

They look good in 12s but a double unit with 2 splendid red flags will work well together when the occasion demands. Now I just need to get the new arrivals based.