Getting a Few Bits Done

A shortage of posts doesn’t mean I’ve been totally idle – I just haven’t finished much recently so have held off taking pics.

I have made short work of a recent order to Fantasy Arte in Germany though. They sent me some very nice pieces I can use in my 15mm dungeon game, and being intended for 28mm they’re nicely oversized and look impressive in my setting.

So, a portal arch, a couple of skull-clad pillars, some braziers/fire bowls (I’ve only painted 2 of one type so far, and they’ll be placed on stone plinths soon) and a free sample figure base that fits in perfectly and will be used in the game as a certain type of marker.

It’s all very high quality stuff (resin except for the plastic braziers) and a pleasure to paint.

I’ve also ordered a few Reaper Bones figures which will serve as (very) big monsters in my game. More on those when I get a couple painted.

Also, taking just a few minutes from start to finish, I assembled and painted the Warbases water cart, which is a very nice model and will get used in Sharp Practice and other 28mm games. I’ve got a couple more of their MDF carts to do and will get onto them soon.

Apart from these few bits, I’ve painted most of a new force/faction for Dragon Rampant and made more progress on the 6mm SYW Austrians that had been stalled for a while. As soon as the bases are painted I’ll get all of this lot posted here too.

Dungeon Gaming in 15mm

Over the last few weeks I’ve been working on something that I’ve fancied doing for a number of years – creating a dungeon exploring game for 15mm fantasy miniatures.

I made some initial notes over Easter and got stuck in during April and May, although the Ayton painting deadline did have to take priority. Lots of discussions with a friend, who shares the same nostalgia for D&D and likes games like this, led to some early rules playtesting and the making of trial floortiles. Last weekend it all came together and we managed some 3 player games for the first time, and actually had a good time!

Which door next?

After trying card and high density blue styrofoam, in the end I took advice and went for 4mm cork tiles for the rooms and corridors. It takes paint well, doesn’t warp (if you paint the other side too), cuts easily, has a nice texture for representing stone, and is very cheap. The whole set I made (2 dozen rooms and a dozen pieces of corridor), using about 8 square feet of the stuff, cost less than £10.

Doors are deliberately oversized (bigger monsters don’t want to get stuck do they?); 28mm scale from Warbases. Pillars are cotton reels donated by Goat Major, other dungeon scenery is mostly scratchbuilt. The game is still developing, but the core is there already. I want to add things like sewers, fire pits and other stuff, and these will all be made to fit in with the basic kit.

Going to see the Boss:

Figures are from a mix of ranges, with Demonworld furnishing the majority. Characters get nice floortile-matching bases, while the monsters and other enemies are largely borrowed from other parts of the collection and are based for the outdoors – which actually helps to spot who’s who!

As with all things like this, the game started out pretty simple, but has grown in detail – though hopefully not in complexity. The core things the group and I wanted were; levelling-up between games, finding treasure/magic items, end-game Boss encounters, and generally not having it too easy. I.e. a challenging game with rewards. Level 1 characters are weak, as they should be, and completing the first game is a mission in survival more than anything. From there, capabilities increase and more skills, spells and abilities can be obtained to give the party (made up of 4 characters, which come from the usual stereotypes) scope to tackle increasingly tougher dungeons.

“No, don’t open two doors at once!… Oh dammit!”

Every game starts with the descent to a new dungeon level, with things kicking off when the first door is opened. Sensible precautions – Fighter at the front, Magic User in the middle:

Our first session was fun, but we took our time getting through 2 complete games due to some bad dice-induced protracted combats and lots of wandering monsters. Next time, though, we’ll be 3rd level and those Orcs and Gobins better watch out!

6mm Camps and Buildings

A tabletop battlefield can sometimes look better with a bit of relevant clutter on it (especially if kept conveniently out of the way of the action). To that end I’ve been working on some 6mm camp bases that I can use in a number of periods, from Renaissance to the 19th century.

I’m mixing some Baccus metal tents, including their nice command tents, with some simple scratchbuilt ones I made a while ago but am just in the process of re-painting.

Here’s the first batch, Baccus in the background, my own in front. Mine are a bit bigger, but I think they look OK together on the table. They’re just intended to give a sense of the big army camps anyway. To be honest, I think a Baccus miniature would have to remove his over-sized headgear, and possibly even his head, to actually fit inside the smaller tents! 😉

 

And here’s everything finished:

 

I have some ideas for how these camps may play a part in certain types of scenario. I’m thinking of things like the night (or even the morning) before some battles in history, like Blenheim for example, where the scouting out of the enemy’s camp formed part of the attacking general’s battle plan.

There may be some scope to have a the defending player set out his camp as a pre-game indication of his army’s dispositions, from which he will have to deploy on the day of battle. Having 2 styles of tent rows, in addition to the command tent bases, will allow for distinction between infantry and cavalry formations. One to try out sometime, perhaps with the SYW project when it hits the table.

I’ve also managed to paint (well, dry-brush really) a couple of Timecast buildings. Here are a rustic railway station and a generic wooden barn (I think it’s from their WW2 Russian range so I tried to cover the drain pipes with foliage to make it less period-specific!)

A Slow February

The dearth of posts this month hints at my lack of project and gaming progress. It’s not all been a washout, but some time away, being busy at work, and a nasty cold have all taken their toll on hobby time and energy.

I have achieved a few things;

  • A bit of a games room sort out, to create more storage space. Coupled with the loft being boarded out and a proper ladder being installed at the end of the month, this will give me a big boost in the flexibility I’ve got to store bulkier items like terrain, 28mm scenery and modelling materials. The trick will be to not overdo things and just fill up the new capacity!
  • Based and painted some old Irregular Miniatures 1/300 trees in small groups, just to get them off the lead pile.

 

  • Mostly painted a 1/300 Russian church – I’ll post a pic when it’s finished.
  • Made a couple of additional internal river corners from 12mm styrofoam (high density polystyrene) board, and I’ll make a couple more outer corners soon too. This will allow me to have a more meandering river, or a lake with a big island in it, etc. Here are the new with the old (which are made from marine ply) – no difference other than 2 of them being lighter and more fragile:

 

  • Made a 1 foot square terrain board for Frostgrave, again from styrofoam. This was a test piece, inspired by Goat Major’s excellent desert city terrain. I just used a biro to etch the paving slabs and cracks. This board, and the 3 others I’ll do to make a square area, can be used with my existing winter terrain boards to give me a decent base for setting Frostgrave (and other) games.

 

 

 

  • Done some thinking and prep for a few small campaign ideas. Some of this is around simple rules to link games for a variety of periods – I’m on at least version 3 but I’m getting there! I’ve also been doing some storyline work on my Medetian Wars setting for Sharp Practice, although I’m holding off a little until the 2nd edition of the rules come out as I’d like to check them over and incorporate any important or interesting changes they bring.
  • Re-visited my collection of 1/3000 sailing ships with a view to getting more of them painted and onto the table at some point. These are Napoleonic ships, but I think the wars of the mid-18th century appeal a bit more. No chequerboard paint jobs (impossible at that scale anyway!), less British dominance/superiority, plenty of campaigns, battles and settings, the C&C challenge of maintaining a line, etc. I’m looking for fleet battles, not frigate actions, so some simple rules will be needed too. A slow-burn project, but one I’ll come back to for sure.
Now, if I could just get some figure painting done too..

A Small Forest

I’m not exactly short of trees for my 6mm games, but the occasional foray onto a 6×4 foot table has left my thinking that a few more wouldn’t go amiss. I needed to borrow a few last time just to be sure – clearly not a long term solution.

Step forward Amphibmods and their eBay shop. 32 trees, each 50-60mm tall and coming with a nicely sculpted base, and only costing about 50p each.

Naturally I needed to give the shiny brown plastic bases the Medetian touch so that they blend into the terrain boards nicely. Not too much work, and voila! A small forest to help with those big battles.

 

 

Everything’s come out a bit pinky due to the light outside at the time of day the pics were taken!

Beef

Bought a few years ago, based and undercoated over a year ago – I’ve finally painted this very small herd of cattle. They’re 28mm (from Redoubt possibly?) and will serve as generic scenery in some games and specific loot-type objectives in others.

I took the lazy route and went with an easy colour scheme!
Not much more to say really 🙂

Cows (in skirmish order):

 

 

Bits and Pieces

Not loads, but a few items were progressed this week. I finished some 6mm FPW Bavarians that were mostly done back in August, which means the Bavarian corps is now complete. 🙂

Also, I painted the Fenris Games treasure chests that will one day be used for Frostgrave objectives:

Next, a horse and limber (Front Rank) for my 18th century Fleurian Legion artillery:

I have also painted a battalion gun for a new battalion that I’m basing, and which will be the subject of its own post soon (I hope!)

Finally, I painted a first Conquest Games plastic Norman Knight for my Lion Rampant force. It was a simple paint job and a nice easy figure to paint, which gives me some confidence that I’ll get at least a unit done for the November multi-player game.

 

I’d like to get a game in sometime soon, so will have a think about what I might manage to get set up next weekend.

Simple buildings for the islands

Now I’m back from my hols, I thought I’d follow up the last post with the other naval game scenery I finished in August:

As you can guess, they’re Monopoly buildings. I picked up a cheap set without chimneys from ebay and have decided on basic clusters of 3 houses for settlements and 2 hotels for industrial or military (ie. when placed next to an airfield or harbour) centres.

A quick paint job and I’ve got 4 town and 3 industrial bases, with enough to do the same again if I decide I need them.

I just need a handful of very simple trees now!

New Islands

I’ve been meaning to make some new islands for my scratchbuilt inter-war naval games, and finally got round to it. I like the all-beach surround look so simply used 2 layers of plasticard, one painted sand colour, the other green.

They’re bare at the moment, but the flat template allows me to place on settlements, fortifications, harbours, troops, etc. I’m thinking that the odd palm tree will make them right for the pacific and the odd deciduous or fir tree will transport them to the Med or Baltic. Buildings are on the way and I’m hoping they’ll work OK.

I think I prefer this look to my older islands (below), which are textured, but the new ones are more ‘toy soldier’ and hit the spot a bit more for me nowadays.

Airbase (why they didn’t pick a bigger island is a mystery!):

Next, a test model of the Mark 2 landing craft. This holds a single infantry base. I’d like to have double the capacity but it would mean landing craft the size of transport ships, and although the scales are all over the place by necessity already, I think that would take things a bit far! A couple of old landing ‘barges’ are in the picture too for comparison. These are smaller and more non-descript but don’t carry the troops very well. I’ll probably keep both types for variety, and now just need to knock up a couple of dozen more of the new style from thin card.

 

Then I think there’ll need to be some action, so I must think up a scenario and plan a game or two..

Insulation Foam Walls Test

I have plans to make some simple ruins for the Frostgrave fantasy game setting, and for other 28mm gaming purposes. I will mix and match between bought stuff (mainly MDF) and scratchbuilt. For the latter I’ve decided to try XPS insulation foam board, so I ordered some sheets in 6mm and 10mm thicknesses to have a go with.

So far I’ve only managed a few minutes with this material – which involved snapping off a small piece from the 6mm sheet and etching some stonework on one side with a biro. This was much easier and quicker than I expected and I slapped on some undercoat and a couple of grey drybrushes to see what it would look like painted.

I’m happy enough with the results and look forward to trying some proper pieces, L-shapes, etc, with the 10mm material.

Before:

After:

I don’t have particularly grand architectural plans, I just want some wall ruins, with some window and door openings and a few partial upstairs floors to get a bit of height on the table. I think I need a quiet Sunday to really get going on this, but that may be a while away as things stand.

The ease with which this material can be carved has given me some other project ideas, so I may see if thinner sheets are available too.