This is the first of a series of catch-up posts, talking about a project that started back in lockdown. It led to being able to play a lot of games, and generated a decent level of hobby productivity compared to my usual slack level.
I’ve had a 15mm Sci-fi collection for a lot of years, which was initially used to play games of Laserburn back in the 80s (yes, some of the figures are that old).
Over the years there have been attempts to play some squad and platoon-level skirmishes but finding the right set of rules was always the challenge. Attempts to write my own tended to get close, but somehow not really hit the mark. This didn’t stop me buying figures (and even painting some), although I didn’t really have any scenery other than standard green grass, trees and rocks to fight over.
Fast forwards a few decades and I settled on Dragon Rampant as useable for a fun game, and flexible enough to field pretty much any type of troops, weapons and vehicles. Now of course there’s Xenos Rampant, which look excellent and will probably do the job perfectly going forward.
Before that though, I picked up a copy of Five Parsecs from Home from Nordic Weasel (the 2nd edition), which looked very interesting for playing small RPG-lite games and running a ship’s crew through an evolving campaign. When the 3rd edition came out via Modiphius, I decided to go all-in and actually start playing – but of course I needed some scenery.
There have been some excellent campaign write-ups on the web, with bloggers and tweeters entertaining us with lots of great interwoven narrative and blow-by-blow battle accounts. I’m not going to get into that here, but I’ll summarise by saying I’ve run 2 solo crews through 20+ campaign turns, as well as having a fantastic time in a 2-player collaborative campaign that’s gone on even longer. Frankly, it’s been some of the most enjoyable wargaming I’ve been involved in, always offering up challenges, fun and surprises. They’re a great set of rules (and the supplements add a lot too) and all credit to their author Ivan Sorensen.
Part of the enjoyment, of course, is creating the settings and laying out the battlefields. These can involve any type of terrain, buildings and features – whatever you’ve got basically, so long as you ensure there’s a fair bit of cover. Without that, firefights tend to be pretty quick and bloody, and you’ll be rolling up a new crew every five minutes!
Building upon the limited amount of stuff I already had, I really got into it and over a couple of years put together a variety of stuff that give me a choice a of settings. Most of it is interchangeable and look OK on the table together, but by having some discrete sets of buildings and other features, coupled with my terrain boards and a few mats, I’ve managed to get to the point where I can choose to create a different look when my crew moves to a new planet. Of course it’s not really necessary, but it does add something to the already immersive Five Parsecs experience.
So, in an attempt to get some pics posted and re-invigorate the blog, I’ll follow this post up with a few more showing some of the game settings I’ve used for Five Parsecs, and some of the modelling and painting projects that happened along the way.