More Alien Hunting

Over the last couple of weeks, including a pretty intense gaming weekend, our S.A.N.C.H.E.Z Alien game has seen a lot of action. A couple of new squads have set out on their (if they survive) 10-mission tours of duty, drawing tough assignments, kicking Alien ass, and receiving some much-needed enhancements.

There have been plenty of near-death experiences and nervy moments, and the games have provided a lot of fun. Some rules clarifications and simplifications have been applied and we’re pretty much there now with a finished game. The last addition was to include elevators, presenting a rather daunting challenge when you have to divide your squad to change floors in 2 groups!

All the playing bits and pieces are done too, although I do fancy painting up a couple more squads with different types of figures.

A bit of atmos:

 

Something nasty always seems to turn up just when you’re trying to activate a Tech point:

 

A smaller, early-tour, game underway:

 

What not to roll when you’re about to be mobbed (oh, and don’t stand in front of the flamethrower guy):

 

What definitely not to roll when you’re the rearguard and have a flamethrower:

 

Newly-added giant space radiators, courtesy of Jase:

 

This project has got me back to my 15mm Sci-fi generally, so I’ve been assembling some GZG vehicles for my next force for Sci-fi Rampant. Hopefully I can get something finished over the next few days/weeks.

 

 

 

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