Lion Rampant – First Game

I’ve only heard good things about these rules from Dan Mersey/Osprey and have decided to have a go with them. I bought them when they came out and was impressed by the clarity of the writing and many of the basic concepts behind the rules.

I didn’t have a clear idea of how/when I would get into gaming with this ruleset but then along came an idea among the LAW forum and Ayton crowd to plan for a multi-player Lion Rampant weekend in 2017, and I started to think about a 28mm force (or 2 opposed retinues, you know how it is..). Now, 2017 is a long way off (the 2016 game being already planned), but as is to be expected with wargamers, excitement has already built up to a point where a late 2015 get-together is being discussed. I’d better get cracking then!

A friend has been working on a 15mm Medieval project and kindly sent me a QRS he’s written, which incorporates some post-publication clarifications, and a unit/troop type roster. With the table still set up from the Sambre game I decided it would be silly not to have a go, so removed a few terrain boards from one edge and swapped out the Roman fort for a couple of thatched cottages and some scattered scenery.

I’d be playing the game in 15mm, with all distances halved. This meant a board of 3 feet by 2-and-a-bit feet would be fine for a game that recommends 6’x4′ for 28mm. For figures I raided some fantasy and Dark Ages forces to gather together a fairly traditional Feudal retinue to fight against a slightly less colourful, and more warband-like mob from the fringes of civilisation.

The rules offer plenty of troop types and, on top of that, a number of equipment and upgrade options to customise things further. A sensible person would tackle a first game with smaller than standard forces and just a few unit types. That’s why I decided to go for full 24 point retinues and loads of variety. Well, I was in no hurry and would work through things over as much time as needed.

The forces are as follows:

2 x Knights (Mounted Men-at-Arms @ 6 pts) 12 pts (1 incl. Leader)
1 x Spearmen (Foot Sergeants @ 4 pts)                   4 pts
1 x Crossbowmen (@ 4 pts)                                       4 pts
2 x Woodsmen (Bidowers @ 2 pts)                           4 pts

24 points, 48 figures

1 x Heavy Cavalry (Mounted Sergeants @ 4 pts) 4 pts (incl. Leader)
2 x Light Cavalry (Mtd Yeomen w/Javelins @ 3 pts) 6 pts
2 x Warriors (Fierce Foot @ 4 pts)                              8 pts
1 x Archers (@ 4 pts)                                                    4 pts
1 x Skirmishers (Bidowers @ 2 pts)                            2 pts

24 points, 60 figures

Naturally the scenario for this first game was based on the standard encounter clash – called ‘Bloodbath’ in the book. Sounds like it should be about right. The cottages would inevitably offer a focal point to fight over, and the wooded hills would both channel the main forces towards each other, while offering cover and concealment to the rest.

Here’s the table and (hopefully) pretty much everything I’d need to play the game.

Next post: some pics from the game and thoughts on how things went.

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