More Frostgrave Shenanigans

Early January saw the follow-on game over at Simon’s, and a very entertaining clash it was. We played the first scenario from ‘The Hunt for the Golem’ mini-campaign in the Folio book. Fortunately for us the very nasty Granite Golem didn’t actually make an appearance, but that didn’t mean there weren’t a good few casualties…

The table was another visual treat, and great fun to play on.

We’d learned a few things from game 1 in December, and certainly had a better knowledge of the rules this time around. We both focused our wizard and apprentice on attempting to cast spells, to obtain as much experience as possible. Early on we both cast Fog to block the best lines of sight for our respective sharpshooters. There were also successful, and creative, castings of Mind Control, Imp and Transpose which produced some good moments. We both made use of raised Zombies too, with my tame undead Alan (sorry Robbie!) making a useful comeback.

Some of the other highlights included Simon’s archer shooting his own man in the back of the head (he was involved in a fight with 2 of mine, so the odds were he’d hit an enemy…). There was also his Barbarian, my nemesis from game 1, taking on half my warband and doing pretty well, until the 4th wounding blow finally brought the big sod down. He survived the post-game roll though, so unfortunately he’ll be back. There were a few random encounters, which were survived in the main, and plenty of shooting, fighting and general creeping around looking for loot.

I took fewer casualties this time, although a couple will sit out the next game. We both gained 2 more levels, some cash, and a few bits of magic. There’s some levelling up and spending to do before the next game, which is hopefully going to happen soon. More then.

A Second Go at Frostgrave

At the weekend Goat Major invited me over for a game of Frostgrave, which we played once before and had a lot of fun with. As it had been a long time since the first game we decided to simply start again, both using pretty much the same warbands as before.

Mine is based around a Necromancer, who has suitably motley followers, including his (when successfully raised) pet Zombie, Alan. GM’s lot are an Arabian looking mob led by an Enchanter on a magic carpet.

The scenery was awesome as before, a complete setting with everything gelling together and making a very challenging landscape to fight over. Lots of obstacles, cover and height changes are important in this game, and allows you to clamber and hide to your heart’s content. Clearly there’s no frost involved here, but the game’s the same whatever the setting. We played the Silent Tower scenario, but I spent most of my time just trying roll above a 5 on the cursed d20.

We took a while to get back to understanding the rules properly, but after a few oversights we had a very entertaining game. Although I managed to get half the treasure off the board, I left 80% casualties behind. Fortunately I made all but one of the post-game survival rolls for them, so it wasn’t all bad. GM made it to the tower to get additional experience points, and if it hadn’t been for his apprentice getting gored to death by a randomly encountered Boar, he’d have won by an even bigger margin.

Despite a fair few casting failures we managed to deploy quite a few spells between us, which of course is what Frostgrave is all about. After the game we rolled up the results of our scavenging and now have a bit of money to spend, and some options to play with. Hopefully we’ll pick this up again in January for some more fun. Thanks GM for the excellent hospitality!

 

 

Figures Based for Frostgrave

With a possible opportunity to play some Frostgrave on Simon’s awesome ‘Sandgrave’ terrain, I thought I’d better finish the bases on the figures I painted (or in some cases re-painted) towards the end of last year.

It’s nice to get some of these veteran figures ready for action again, with not an ink-wash or fried egg eye in sight any more. 🙂

A motley crew:

More to do, of course, but one at a time isn’t so bad, and there are enough already done for a warband.

Some Fantasy Dabbling

It’s been a bit quiet on the Medetian front of late, caused by the usual excuses of a busy time at work and lots of other commitments. Still, I’ve managed a few bits of effort here and there – mostly around something new (which of course I need like a hole in the head..)

For quite a while now I’ve been thinking about trying to find a way of playing some fantasy games, based on a party of adventurers and some linked dungeon-crawls – you know the sort of thing. There are lots of games out there for this type of thing, including boardgames and board/figure cross-over games, etc. I hadn’t done a lot of research and was even thinking of designing something myself (and was a bit put off by the idea of having to obtain lots of floorplans or 3D dungeon scenery), so nothing was really happening with this idea. Then along came Frostgrave, which looks very nicely done, and likely to be spot on for me.

I have a reasonable head-start with stuff for this, including winter/snow terrain boards (although I appreciate that you can ignore this element of the background and set your games in any type of setting), buildings (although more on that later) – and lots of old figures from D&D and Rolemaster days.

I had a bit of nostalgic fun looking through these veteran figures from the ’80s and selected the most suitable for use with Frostgrave. They’d need re-painting but doing them one at a time should be quite good fun, so I’ve re-undercoated and re-based some. Where they were slotta based, I’ve done some fudging to get them onto 2p coins. I haven’t decided on the basing style yet, in terms of surface texture and painting, so for now I’m just giving them a smoothing coat of plaster to make things match.

Initially I’m working on two parties (referred to as Warbands in the game), one ‘good’ and one ‘evil’ in style. This is just for fun really, and to differentiate between the figures in a reasonably logical way. I’ve also got quite a few suitable monsters and other nasties that might be encountered, so should be able to get some early games in (when my pre-ordered rulebook arrives) without too much work.

The first few done:

 

Good old traditional adventurer types will fit into the henchmen categories, and a wizard with a pointy hat and staff will always be useful:

A Wizard and Apprentice team:

GW Empire Militia kit bashing. Lots of potential in these figures, from the 12 I had on sprues I’ve managed to make (in Frostgrave terms) 6 Thugs, 2 Infantrymen, 1 Archer, 1 Crossbowman, 1 Tracker and a Thief:

Of which two have been painted so far:

More old figure candidates for a possible repaint (not that I’m really likely to need more, but hey):

Some treasure markers to paint (Fenris Games):

Ideas on scenery next..