After the recent photobucalypse I’ve taken the opportunity to change hosting and other arrangements for my blog. This wouldn’t have happened without Andy’s help and generosity – so a big thanks to Count Belisarius for everything, you’re a star!
Hopefully the re-direct is working from the old Blogger-based blog.
Apologies to those people who were very kindly following the blog, but it’s not been possible to migrate you across to here. I hope you will continue to follow now we’re set up here on WordPress. Everything else has been expertly migrated by Andy, although if any pictures fail (they should be working at the moment) that’ll be my fault for not getting them all re-linked yet.
While I’ve tried to take advantage of the good things available in WordPress, I’ve also been conscious of not hacking about too much with the basic format. It’s still a blog about my hobby efforts, and I don’t have big ambitions to turn this into a full-on website. I may add some new bits as we go though, once I’m more familiar with how things work.
I’ve got a bit of catching up to do so there will be some posts to follow shortly.
So, thanks for visiting, and if you’ve stumbled in here by accident, I’m sure you’ll find an escape route!
As I’m just about ready for a first solo game of Sharp Practice I thought it was time to get a key component sorted – the cards. The game requires quite a few, in two decks. The Bonus cards are generally for random events and national characteristics, and I’ve generally done those with simple text on a white background.
The Game deck is more interesting as it has specific cards for each side, the key ones being those that activate each Big Man (named leader). For these I’ve nicked an idea I’d seen previously – putting a picture of the associated miniature on the card so it can be easily identified during the game. The last thing you want is constantly having to check which figure is ‘blue big man no.3’. So all my leader figures have been to a photo shoot and had their images pasted into a national colour-specific card containing important information about the character.
All the cards are printed from computer (prepared in Excel as you can format things with quite a lot of freedom) and put into card trading game wallets for protection, and so they can be shuffled, etc.
This weekend I had the great pleasure of visiting the renowned wargamer and figure sculptor John Ray at his home, and more specifically in his tremendous wargames room; to meet him for the first time, be introduced to his post Seven Years War campaign (which he’s kindly invited me to join), see the mighty collection – all sculpted by John himself, and natter about wargaming for several hours.
The company and hospitality were first class, and we discussed all aspects of our shared hobby – and our respective approaches to it. The figure collection was everything I’d expected it to be and more, with gorgeous units filling the display cabinets. As a big bonus, John had thoughtfully laid on a ‘small’ game (a tiny percentage of his armies but enough to represent an interesting tactical challenge) with which to illustrate how his rules work, and contribute a small piece to the overall campaign picture. I enjoyed the game very much and was impressed by the smooth simplicity of the rules, which belied their subtle cleverness and suitability for the mid-18th century period. I think my Wurttembergers made a sufficient showing at the border against the Prussian invaders to ensure that honour was served, before pulling back to preserve their strength for another day.
John also shared with me some of his plans which follow on from his book (A Military Gentleman – if you haven’t got a copy already, get one now before they’re all gone!), which sound very interesting indeed. I for one am looking forward to these developments, and the campaign is clearly going to be a fascinating experience.
All in all I had a superb day in the company of a true Wargaming Gentleman and came away inspired to keep working on my own 18th century collection while I look forward to my next visit.
Wargamers will make use of almost any household item for modelling or playing, and I think it’s fair to say that most of us are sub-consciously on the lookout for possibilities as we go about our daily lives.
Which brings me to a new item, received by my wife as part of a corporate gift set at work (odd I know!): a triple timer for soft, medium and hard boiled eggs.
I have now acquired said egg timer and my initial thought was using it in games for time-restricted moves. How about 3 minutes to carry out your moves and decisions if your on-table general or sub-commander is rated Poor, 5 minutes for Average and 8 minutes for Exceptional? Got to be fun!
Any other ideas?