Mollwitz in 6mm – part 2

The game played out much like the actual battle. The Austrians held tight except for the inevitable big charge by their left wing cavalry. The Prussians drove forward with their infantry but then paused to see how their right flank fared. Although the Prussian cavalry, and eventually the interspersed grenadiers too, were swept away, they held for just long enough for the right-hand infantry brigades to re-deploy and shore up the exposed flank.

The Prussian infantry then went forward to engage the Austrian battalions. Their superior musketry and discipline was soon showing, and the Austrian infantry began to suffer.

Although still a force to be reckoned with the Austrian left wing cavalry was going to be tied up dealing with the reforming Prussians, and sorting themselves out again in time to intervene in the centre was looking unlikely. This was made tougher by having poor old General Romer lying dead on the field, along with one of his brigade commanders.

The Prussian left wing cavalry flirted with their opponents across the rough ground around the stream, and did at least draw off a few Austrians who were sent to block the flank. Fighting was minimal though and neither side tried to escalate things into a major engagement.

Within 3 turns the Austrian centre was overcome by the Prussian’s devastating firepower. Their commander, General Neipperg, was shot from his horse and most of the battalions had retreated in confusion into Mollwitz. It was clear that it wasn’t going to be possible to reform them, and with the Prussians taking precautions against any final desperate attack by the victorious Austrian cavalry, the battle was effectively over.

The Austrian cavalry and the remains of its left wing infantry would be sufficient to cover a general withdrawal. The Prussians were in reasonable condition, but a long march through the snow followed by some fierce fighting, meant that there would be no vigorous pursuit. Frederick, who hadn’t actually fled the field this time, was satisfied enough with the first test of his new army, and was happy to let the beaten enemy go.

The game took about an hour and a half to play, same as it took to set it up. The fairly historical result was good to see, but I think I’d have enjoyed it regardless. The armies have taken a lot of effort to get to this stage (and there are still plenty more to do) so half the pleasure is just to get them on the table. Hopefully I’ll play some more games with them soon. I suppose I could work my way through Frederick’s battles in order – at least they start relatively small. Maybe it’ll be Chotusitz next!

5 thoughts on “Mollwitz in 6mm – part 2”

  1. Your units look wonderful, Dave, as does the scenery.
    There’s a lot of figures there. How long does it take you to complete a unit? And did you use your patented cocktail stick method?

    1. Thanks Iain. Yep, stick method is still in use! A unit probably takes a couple of hours, too long really but hey-ho.

      1. What do you mean ‘take the role’ – I am the role!
        That would b3 awesome dave. I’m always game. For game.

        Purp

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