The other two games I played at the weekend saw a switch to the 17th century, with my Medetians and Fleurians fighting it out over a couple of scenarios. The pike and shot rules differ a bit from the horse and musket ones, with more melee and some changes to the troop types. Very interesting nonetheless.
Game 5 was scenario 18 – Counter Attack
Fleurie held the bridge against a major Medetian attack, while they hurried their own reinforcements forward. Inevitably a big scrap ensued when the Fleurians used the two flanking fords to get at their enemy’s flanks and eventually win the battle. This game was played on a slightly extended 2′ x 2.5′ board as I need to use specific terrain tiles to get the river to run across the middle of the battlefield.
Game 6 was from scenario 3 – Control the River
For this game I decided to up-scale a bit, going to a 3′ x 3′ board and increasing the unit sizes to 5″ wide. This meant much bigger regiments and (comparatively) lots of figures on the table. Infantry units had 80 figures and cavalry had 32. Naturally it played the same, it just looked more like a battle! 🙂
Both armies approached the river with the aim being to control both the east and west river crossings. Although initially both kept a central reserve to see where it might be needed, inevitably you get two separate fights with this scenario. Fortunately the movement rates are sufficient to re-deploy quite quickly and in the end it was the Medetian army that managed to crush one enemy flank and move along both sides of the river to overcome the remaining Fleurians at the other crossing.
This was good fun to play and, like the other games, an interesting challenge in trying to get the best from the different unit types. Sticking to historically inspired tactics does seem to be the most effective approach, which speaks well for the rules.
Pics from this final game:
I will definitely be returning to this type of gaming, probably for a mini-campaign of linked games.