The Battle Report
Playing a solo game to a scenario you’ve written yourself means that you have a good idea of what’s going to happen, but you usually still get plenty of surprises! First off, the random terrain rolls generated a nice handy forest avenue in the middle of the table for some of the beastmen to slip through without being targeted by defensive fire. The Kislevites were deployed in some depth in the centre, in and behind the church and village, as this was the key to the battle. However, their limited numbers meant that there were fewer units to guard the wide flanks, and these would no doubt prove vulnerable – depending of course on how and where the enemy attacked, and where and when the Empire allies arrived.
The beastmen went for brute power, with their toughest, nastiest guys (including minotaurs and a giant) in the middle. With chariots, centigaurs, warhounds and ungor skirmishers they also had the advantage in fast troops and would be able to move forward swiftly on the flanks, causing the defenders concern there too.
So, without further ado the game started and the forces of chaos pounded forward through the snow as fast as their hooves (and command rolls) would carry them. There was little maneouvring apart from the light units on the flanks, which the Kislev horse archers and skirmishers sought to counter, and within 2 turns the defenders were beginning to open up with their handguns at the approaching horde. Casualties at long range were light, however, and it was clear that hand to hand fighting was going to decide the day. That said, help was suddenly at hand with the arrival of the hoped-for Empire allies (a lucky roll!). Doughty swordsmen and fanatical flagellants came on behind Noelev and St Nikolas as additional reserves, while to their left a glittering unit of Reiksguard knights cantered forward to plug a gap and take on the enemy’s boar chariots.
Led by a hero of renown the knights charged to victory over the chariots (typical, as the latter are of course a favourite scratchbuilt unit!) and helped to drive back the enemy on this flank. The allied units became scattered though, and their generals were never to have enough command points to make this early advantage count later on in the battle. On the other flank things were going most definitely in the beastmen’s favour, and before long they were beginning to roll-up the Kossars who stood increasingly exposed as the enemy swept in. In the centre the battle was fierce, with casualties high on both sides. The defiant priests, and even the Ice Queen herself, led the Kislev forces in a desperate defence of the church. Helped just in time by the Empire swordsmen they saw off several units of beasts and minotaurs and killed 2 of their chiefs, but the chaos giant was causing mayhem and slaughter, aided by the wizardry of a sinister bray shaman.
Eventually, though the giant was finally brought crashing down on the very steps of the chuch, the onslaught was too much and the overwhelmed survivors were forced to retreat (the Kislev army had suffered the requisite damage score for the beastmen to win), resiging the village of Noelev and its church of St Nikolas to utter destruction, and leaving in the bloody snow the last of the guardian priests who had sold their lives dearly for their beloved holy ground.
All in all, a good fun game and well worth the effort of writing up the scenario and digging out the terrain and figures. I’m sure there’ll be an opportunity for the Ice Queen’s revenge at some point…!