Landing Pad

Having painted up the sci-fi buildings recently I decided something was still missing – a landing pad. There are one or two MDF models available but I thought I’d make my own instead.

So, a 6″ square piece of cork sheet, some card and a few stick-on bits and pieces, and voila…

It didn’t take very long to make, and will fit in well with my other scenery.

I can see some interesting scenarios being played out, with dramatic arrivals and escapes, and missions requiring the capture or destruction of the pad, etc.

Now I just need something to actually land on it. It’ll be back to the web for that one I think!

15mm Frostgrave Scenery

So, after a year or so of being convinced that making a my own 28mm Frostgrave scenery was just too daunting (and a future storage challenge too far), I’ve gone ahead and done it in 15mm instead!

In the end this made a lot of sense. I’ve already got a pretty good 15mm fantasy collection, both for conventional wargaming and for my dungeon game. This includes characters, monsters and some minor scenery pieces. Now, after a January styrofoam, cork and card blizzard I have produced a 3×3 ft ruined playground for wizards and their warbands to explore and fight over.

It was a lot more fun to do than I expected and I’m happy with the outcome so far. There are some more pieces to do, and most importantly there are new base boards to make. The ones in these pictures are my old winter boards and I’ll be going for something with cobbles in the future. Hopefully February will see all this finished.

I’ve had a solo test game and the 15mm figures certainly help make the whole set-up seem grander and more imposing than I would have been able to achieve in 28mm. Modelling buildings and ruins in this scale is also a lot more forgiving. I’m a basic level modeller and happy to try for a consistent look rather than finely miniaturised architecture.

Some of this scenery can also be used with my dungeon game, and for future plans for a Dark Ages/Middle Earth hybrid skirmish setting – ruins of Rome, Arnor, etc.

I’ll post more pics as I finish new bits, and hopefully some in-game shots soon.

 

 

More Frostgrave Shenanigans

Early January saw the follow-on game over at Simon’s, and a very entertaining clash it was. We played the first scenario from ‘The Hunt for the Golem’ mini-campaign in the Folio book. Fortunately for us the very nasty Granite Golem didn’t actually make an appearance, but that didn’t mean there weren’t a good few casualties…

The table was another visual treat, and great fun to play on.

We’d learned a few things from game 1 in December, and certainly had a better knowledge of the rules this time around. We both focused our wizard and apprentice on attempting to cast spells, to obtain as much experience as possible. Early on we both cast Fog to block the best lines of sight for our respective sharpshooters. There were also successful, and creative, castings of Mind Control, Imp and Transpose which produced some good moments. We both made use of raised Zombies too, with my tame undead Alan (sorry Robbie!) making a useful comeback.

Some of the other highlights included Simon’s archer shooting his own man in the back of the head (he was involved in a fight with 2 of mine, so the odds were he’d hit an enemy…). There was also his Barbarian, my nemesis from game 1, taking on half my warband and doing pretty well, until the 4th wounding blow finally brought the big sod down. He survived the post-game roll though, so unfortunately he’ll be back. There were a few random encounters, which were survived in the main, and plenty of shooting, fighting and general creeping around looking for loot.

I took fewer casualties this time, although a couple will sit out the next game. We both gained 2 more levels, some cash, and a few bits of magic. There’s some levelling up and spending to do before the next game, which is hopefully going to happen soon. More then.

Some More Sci-fi Bits

Around the Christmas break (which was very pleasant, though short) I have managed to finish a few more bits towards my 15mm sci-fi project.

I was given a pair of 4Ground building kits for my birthday, and have managed to get them done within 2 months of receipt – which is good going in my book!

They’re very nice, and come with removable roofs. They were fairly fiddly for someone as impatient a model-maker as me, but nothing was permanently damaged in the assembly. I decided to tie them in a bit to my other sci-fi scenery by touching up the black edging with dark green.

A new scout squad (very old TTG Laserburn figs) is checking them out:

I have also done a few other pieces, including some containers and comms equipment. Here are a couple of recent vehicle additions. A Brigade Models jeep-type thing on the left, and a Ground Zero Games APC on the right.

I’ve painted some more figures too, but the basing isn’t done yet – so no pics.

 

Brigade Models Sci-fi Buildings

To help the Sci-fi Rampant project along I decided to add a few buildings to the scenery collection, as I suspected that just having the troops run about in the woods in the middle of nowhere could get a bit dull.

Brigade Models do some excellent sets, and their Research Base was exactly the sort of thing I was after. With their winter discount running at the moment, it was 15% off too, which was a bonus. I was determined to get cracking on it when it arrived, so that it didn’t just get moved quietly onto the to-do scenery pile in a few weeks when my interest wandered in other directions.

So, after a bit of a clean-up on the bottom of the pieces, and a black undercoat, I gave them a 3-tone dry brush from dark green up to light grey. They look a bit tie-died but work OK on both my green and winter terrain boards reasonably well.

There are some small containers to do, which are included in the set, but otherwise this lot are finished – within a week of ordering, which is pretty good going for me!

A Second Go at Frostgrave

At the weekend Goat Major invited me over for a game of Frostgrave, which we played once before and had a lot of fun with. As it had been a long time since the first game we decided to simply start again, both using pretty much the same warbands as before.

Mine is based around a Necromancer, who has suitably motley followers, including his (when successfully raised) pet Zombie, Alan. GM’s lot are an Arabian looking mob led by an Enchanter on a magic carpet.

The scenery was awesome as before, a complete setting with everything gelling together and making a very challenging landscape to fight over. Lots of obstacles, cover and height changes are important in this game, and allows you to clamber and hide to your heart’s content. Clearly there’s no frost involved here, but the game’s the same whatever the setting. We played the Silent Tower scenario, but I spent most of my time just trying roll above a 5 on the cursed d20.

We took a while to get back to understanding the rules properly, but after a few oversights we had a very entertaining game. Although I managed to get half the treasure off the board, I left 80% casualties behind. Fortunately I made all but one of the post-game survival rolls for them, so it wasn’t all bad. GM made it to the tower to get additional experience points, and if it hadn’t been for his apprentice getting gored to death by a randomly encountered Boar, he’d have won by an even bigger margin.

Despite a fair few casting failures we managed to deploy quite a few spells between us, which of course is what Frostgrave is all about. After the game we rolled up the results of our scavenging and now have a bit of money to spend, and some options to play with. Hopefully we’ll pick this up again in January for some more fun. Thanks GM for the excellent hospitality!

 

 

Some 15mm Sci-Fi Bits

I’m slowly coming back to this ‘period’, and am looking again at using the Dragon Rampant rules to provide a manageable, fun type of game.

While I’ve been pondering the rules, and avoiding painting any actual figures, I have managed to add a few bits of scenery that I was recently given by a generous soul. These will be general items to scatter around, or make part of the scenario as objectives or targets for destruction, etc.

These are MDF kits from Blotz. They’re easy to assemble and easier to paint. I tried to find a colour scheme that would go with both my terrain colours, and I think it’ll do.

 

Sharp Practice – The Return of the Black Widow

A few days ago the post-Napoleonic imaginations forces came out of their boxes again for another game of Sharp Practice. The plot followed loosely on from a previous game (link) where one of Fleurie’s spies (a very attractive and devious lady operating under the codename of ‘The Black Widow’) was extricated from a tricky position (ooh er!) by a scratch force sent to look for her. Now word had reached Medetian military intelligence of an intended rendezvous, at which they might just catch the evil woman and put an end to her troublesome meddling.

My friend Jase duly took on command of the Medetian spy-hunting force, and I prepared a few Fleurians to defend the rendezvous location (a remote farm), plus a larger relief force to come on later.

The Medetians had been able to send some men on ahead to surround the farm and pin down the men there. Of the spy there was no sign.

The game provided a lot of good moments, with both of us bringing on reinforcements in formation, and there was often tension waiting for the next card to be turned up.

Some key moments…

The Medetian marines charged in (on the 2nd attempt) to clear off the pesky Voltigeurs, but somewhat surprisingly received a right drubbing.

The Fleurian commander, Captain Mauzac, confidently led his men onto the field in a large formation, with cavalry on the right and skirmishers on the left, he’d soon see off those annoying Bersaglieri in the wood. Instead of fleeing, Jase decided on a final volley from the Bersaglieri before they were overrun. The result: one hit, one dead officer!

The cavalry arriving a tad late for poor old Mauzac:

It offered Sergeant Luberon his moment of glory, which he duly grasped by stepping forward to lead the now leaderless line. He did well but was later usurped when a proper officer arrived.

The Medetian hordes advanced:

The main forces angled towards each other for a musketry duel.

The Black Widow decides it’s time to depart, and leaves her hiding place in the stables. She follows a retreating unit of Voltigeurs away from the Medetian attack.

The dashing Hussar, Lieutenant Gillette, was aiming for the flank of the Medetian line, but instead met a wall of Grenadiers who’d been hurried into place by the Medetian commander, his most crucial move of the day. It was bloody for both sides, but the Hussars were forced to withdraw, their injured officer following slowly behind.

The main firefight blazed for several turns and casualties (and shock) piled up on both sides. Eventually the Medetians’ morale dropped and the game was up. Their commander called off the attack and his troops withdrew.

Unseen by the enemy, the Black Widow had not run straight for the safety of the Fleurian table edge, but had made a dash for the lake, where she had a boat hidden. Escorted by the well-meaning, hopelessly lovelorn (but romantic no-hoper) Lieutenant Aramon, she had other plans to fulfil and was soon away from danger and heading off to who-knows-where…

We had a lot of fun with this, and the rules are providing consistently challenging, event-laden and exciting games. The beer was good too.

 

 

 

 

Changing the Setting

My naval/amphibious project has had some minor attention recently, with a view to getting things ready for a big multi-player game next year. I have added some more ground troops, including the odd tank and artillery piece, and will aim to post some pics of these soon.

Since painting some fir trees to dress the islands for a northern setting, I’ve been on the hunt for small palm trees to re-locate things in the Pacific when I want to involve the Japanese and American fleets. I tracked down a Chinese (aren’t they all?) manufacturer on eBay and bought 100 30mm palm trees for a few quid. I’d almost forgotten about them until they arrived at the start of this week. They look fine, and I’ve simply painted the trunks a darker brown and based them in 1s, 2s and 3s (as I’ve done with the fir trees). I’m not aiming for full-on jungles, I just want a few trees to create the right look.

So, here are some Germans in the Baltic:

And with a quick switch round, some Japanese in the Pacific:

Autumn Bits and Pieces

Although posts have been a bit few and far between lately, I’ve been getting some stuff done. I have set up a spill-over workstation on the dining room table, and up until the point where I’m evicted, I have a number of projects to work on – generally involving glue, styrofoam, MDF, sand and paint. Messy stuff then!

First up, was a simple assemble and paint job..

Oriental Jetties (TTCombat MDF) – for Sharp Practice and other 28mm skirmish games:

More to come…